I completed this simple temple interior for my Game Creation 1 final at Gnomon - coming from a film pipeline, I took the class because I needed an opportunity to familiarise myself with scene-building in Unreal Engine. Rather than focus on details like I usually tend to do, I wanted to shift my focus in quickly and efficiently establishing a sense of weight and atmosphere in the scene. This is done using lighting, decals, scale, and deliberate areas of focus.
​
The sculptures are made in Zbrush, all assets textured in Substance Painter, and rendered in Unreal Engine 4. 

You may also like

↑Back to Top